monkyyy.science

taglines are spooks

  • review of D

    So… D, I’ve been using it for a while and I have some opinions. As it stands I would not suggest picking up D for metaprogramming or as your language for the next 2 decades but for your next small project with modest goals it’s a maybe. This space of C replacements has several newcomers in it, D will likely be my 3rd pick at the end of the day, I don’t know who wins, but it won’t be the old horse, it will be one of the risky new experiments.

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  • cruiseship seasteading

    The sea, not space is the next frontier, it’s quite a bit closer and economical to send settlers there. 2/3rds of the earth surface is actually unclaimed by nation-states and while there are challenges for making it work, likely internet access with being expensive and slow, it not speculative high concept engineering to live there.

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  • shower algorithm

    So a few days ago an algorithm for k-largest came to me in the shower and I’ve been having migraines thinking about the problem since. It started as: take a sample of the array deduce the shape of the array compile a pivot function

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  • sunzones

    So, time zones and daylight savings, what’s the deal with that. Well, there are 3 fundamental details to the discussion: Long-distance coordinated time is valuable. Humans are willing to care about this standard over their own health, i.e. people don’t change their alarms the day before daylight savings and tell their bosses “nah” west side of time zones have higher rates of sleep-related issues.

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  • ubi predictions

    So as we get the 2nd and there is talk of a 3rd stimulus check, let’s talk about what it was, a test run for Ubi. I imagine public support for Ubi has never been higher, I don’t understand the politics which drive welfare design making in the slightest, but I imagine the chance it happens soon to be raising.

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  • complex games <3

    So, valve has stopped dev on artifact for the 2nd time. ….. sadness, pure sadness, I put so much money in. Money, I shouldn’t have. I liked both versions. Anyway, so last year I loved 3 complex games, artifact, artifact 2 electric boogaloo, and 5d chess. The story with each is the same I feel, an insanely steep learning curve with a first-order strategy that hurts the new players, into a decline in play base and this handful of theory crafters solving the high end of the game without the devs reacting to balance problems.

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  • monkyyy markup

    Soooo, gopher and related projects are too limited, html5 has 3d rendering which is insane, and markup by carelessly using all the symbols breaks the ability to write out Japanese emotes, or even how you write out math. And there are new desires like twitch emotes. (ノ>ω<)ノ :。・:* :・゚'★,。・: *:・゚'☆

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  • polycenteric law

    The feature of polycentric law, I would define as: “having multiple legal authorities active in the same geographical area”. This naturally is in light conflict with the definition of nation-states used in ancap: “A monopoly on violent legal authority over a geographical area”. Not mutually exclusive, but I would suggest the more total the state the less polycentric it is.

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  • devlog

    So… I started a rewrite to organize things in my game a while ago; longer than I’m going to admit to. But it’s done now, it’s working on a fundamental level, with a level of organization under it. Or to put it another way, it took months between these two screenshots: Programing is alienating in the Marxist sense, extremely so, and I’m not sure how to deal with that.

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  • irresponsibly is responsibly

    By which I do mean legal irresponsibility and personal responsibility. To quickly define the former since it’s not necessarily used and I’m not entirely sure I use it correctly, I mean control over a resource without a possibility of legal consequences. I.e. most understandings of property are understood to be irresponsible but managing a trust fund is a legal responsibility, if you screw it up you’re getting sued, if you’re renting and paint the walls a color the landlord hates, you’re getting sued.

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